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Apocalypse Race

This level was made in Unreal Engine 4 as a part of a university assignment in level design. Built for a hypothetical game combining elements of racing and battle royale.

My Roles

Level Designer, Programmer, 3D & Environmental Artist

Tools

Unreal 4

Year

2022


This was a level made in a small group of students, as a part of a Level Design assignment in early 2022.


In this project, I worked with all aspects that went into creating it. As it was my first time working with UE4, this was where I taught myself the basics of blueprints, and some of the engine specific tools.

Insights

Visual Scripting

This project allowed me to learn a ton about blueprints. I got to build my own functionalities, as well as integrating changes into already existing blueprints. These functionalities included tweaking the physics interactions, and triggering events.




Level Design

Apart from learning about the UE4 tools for crafting levels, I learned a lot about guiding the player through environmental cues. The goal was to explore how to guide a player in an intense situation (such as at high speeds), where hesitation could cost them the victory.



3D Art

While I have explored making 3D props before, this was the first time I got to implement them in a game. This taught me a lot, including how to work with textures and materials in a game engine such as UE4. These included fencing, assets for the checkpoints and the starting area. It was a great experience, and has given me motivation to explore it more.


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